Mass Effect: Corsair

Ex-BioWare dev, Mark Darrah, lamented to MinnMax that seeing Commander Shepard on the Wii U in 2012 wasn’t going to be the only appearance he’d have on the Nintendo family of consoles.

Turns out there was a DS game seeing you piloting a spacecraft, potentially in the Terminus Systems, in the works. This project, Mass Effect: Corsair, however, was scraped. Speaking to the channel, Darrah described the game’s intentions and how it would be more “pirate-y” than its mainline counterparts.

“It was going to be a DS game, it was going to be first-person, you’d fly around a ship. We were going to put it out in a part of the galaxy that was more pirate-y and not really fully explored.”

He continued by saying it was effectively a combination of Privateer and Star Control.

“It was going to kinda be a combination of Privateer and Star Control. You would be independent, you’d be more like a Han Solo character, not a Spectre. And you’d be flying around, picking up cargo, exploring, and sell that information back to the human Alliance.”

What was the big problem and why couldn’t it come to the DS? Well, it all came down to optics and the DS cartridges. EA speculated it would only sell around 50,000 copies and simply put the game’s cartridges alone would cost $10.50 each and that’s not taking into account localization and that DS games retailed for around $30 at the time.

Mass Effect: Corsair didn’t completely go away, though, it just turned into the barebones of Mass Effect Infiltrator.

What do you think? Would you have played Corsair? Tell us below!

I might be the editor-in-chief of this place, but you'll always find me in another castle. I'm also the managing editor over at PSX Extreme. Twitter

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